2025-02-02 – Dragon Empire

Drake Park Regulators

  • Amavin – Knows that Parsis has spies everywhere including in the realms of other dragons.
  • Kal – Vineyard is in Mezar and under the control of Ibblan the Illustrious outside of the town of Impreogon.
  • Matteo – Knows of the infusion magic used to create the Red Portals.
  • Rowan – Ibbalan the Illustrious is heavily engaged in the current holding of Kyprion and Rumela, taken from the Seven Cities.
  • Tolstoy – called to become a dragonslayer potentate of Mot.
  • Emmert – ???

Strong Start

  • What magic items do they have?
  • Bolt of chaotic magic blasts and softens the ground. Two undead blue dragons (pg 115) wyrmling breaks free from the ground and attacks.

Scenes

  • Undead blue dragons
  • The chained pillars of Mot; Clancy Nightcloud, halfling herald of Mot; chained writhing sanguine cultists, arcane circle.
  • Crawling the Ziggurat of Thoth-Hermes; giant bird-headed statues, dead dragon skull.

Secrets and Clues

  • Chaos magic still emanates throughout Kukkutarma and many dead from the dragon wars still lie beneath the scorched ground.
  • Mot – God of Eternal Death, Lord of the Undead, the Death of Fire, Emperor of the Silent Land of Mirey, Prince of Necromancers, and High Potentate of Dragonslayers (Southlands 260).
  • The Puzzle Box of Katel can open a Red Portal to the ruins of Nurduran or Siyaz.
  • Ruins of Nurduran: A Nurian human city that resisted the arrival of the dragons in the first rush of Mharoti expansion. Charred stones and a few pillars are all that remains.
  • Ruins of Siyaz: A great experiment by a kobold alchemist named Mektree the Mad went horribly wrong in Siyaz, releasing vampiric mists and flesh-rotting vapors that turned the town from a thriving metropolis to a tomb almost overnight. Scattered bands of gnolls use its empty buildings, but the dragon urmanli consider it a place best left fallow.
  • Thoth Hermes is the God of Knowledge and Learning, The Wise, Creator of Language, Lord of Merchants, Patron of Scholars and Thieves, Master of the Arcane Realms, Patron of the Magocracy of Allain. Green and white feather quill with green ink.
  • The Kukkutarmans were desperate for powerful magic to defend their city against the dragons and raided the powerful magics held in the ziggurat.
  • Sister Ethelia made it down to the lower level to recover the first half of the puzzlebox but was routed by strange tattooed silvan folk who spoke to her of her imminent death.
  • Matteo can construct keys to open the red portal for others to travel through.
  • Red Portals seem to travel instantaneously between locations but in the cracks between lie other worlds dark and light including hell itself.

Fantastic Locations

  • Statue of Avelin Dhazdoro – Nurian High Priest of Thoth-Hermes with book and quill.
  • Potential chambers: Armory, shrine, laboratory, classroom, privy, embalming chamber, crypt, gallery, barracks, divination room, fount of knowledge, meditation cells.

Notable NPCs

  • Clancy Nightcloud, halfling herald of Mot.
  • Fames Wyrmwatcher – Urmanli Governor of Ibbalan the Illustrious who took Kal's vineyard.
  • Sister Ethelia – Goblin sage of Hune seeking puzzle cube.
  • Ketel – Chain Devil follower of Mot held in the puzzle cube.
  • Vyncent Blackspell – dwarven cult fanatic of the Sanguine Path.
  • Elthrik Quickhand – Escapee of the Black Venom Gnolls

Monsters

  1. Animated bird-headed statues
  2. Animated chaotic spellbooks
  3. Learned specters
  4. Dragonslayer wights
  5. Weirdling loreseekers 327
  6. Will'o'wisp

Treasure

  • 138 CP, 116 SP, 293 GP
  • 3 × 10 GP jacinth gemstones
  • Potion of Giant Strength (Hill)
  • Potion of Water Breathing
  • Medallion of thoughts.

Game Notes

  • Learned specters want revenge for their fallen wisp sister on the second level of the ziggurat of Thoth Hermes.